Thursday, 31 May 2012

Pixels,a comic 7

The Elder Scrolls V Skyrim: Dawnguard - Official Trailer

Friday, 25 May 2012

Resident Evil ORC Echo Six - Rocket Socket Trophy Achievement Guide

For this Trophy you need to kill 3 enemies with the rocket launcher & not 5 like the Trophy description says.
I read somewhere that there was a Rocket Launcher in the locked Foundry room in "I Know Know Why You Cry" level but I couldn't find it.
The method I used here took about ten attempts with 2 successes. I don't know if there are any other places to do this except at the beginning of "I Know Know Why You Cry" there is a guy on the roof with a Rocket Launcher but it wouldn't let me shoot him, and maybe online it could be done. This guide is compiled from the 2 successful runs.


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Resident Evil ORC Echo Six - Supernaut Trophy Achievement Guide

For this trophy you need to kill 5 Super Tyrants not 3 as it says in the Trophy description. I think they mixed up the Trophies, you need 5 Super Tyrant kills & three Rocket Launcher kills (attached video).
This guide shows four Super Tyrant fights as the first time I wasn't recording.

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Resident Evil ORC Echo Six - Turrets Syndrome Trophy Achievement Guide
This guide shows you how to turn off the three turrets on the level The Place We're Ment To Die without using invulnerability.

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Max Payne 3 - Colder Than The Devil's Heart Trophy Achievement Guide
For this trophy you need to kill 30 enemies in 2 min, Chapter 5 Checkpoint 13 seems to be the best place to achieve this.

I'm attempting to create guides that are both quick & informative so there's less watching & more playing, its a work in progress! 
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Wednesday, 23 May 2012

Resident Evil ORC Echo Six - The Place We're Meant To Die Playthrough

This is a playthrough of the stage The Place We're Meant To Die achieving the "Derailed" Trophy.

I'm attempting to create guides that are both quick & informative
so there's less watching & more playing, its a work in progress!
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Resident Evil ORC Echo Six - Divided We Fall - Boys Club Trophy Achievement Guide

In this guide we net three Trophies,

"Divided We Fall"(complete any mission with no HUMAN player dying or being incapacitated)

"Boys Club"( simply complete any mission with the three male characters in you squad)
If you are playing offline or private it does not matter if your squad members bite the dust...or you. The last Trophy you auto get after completing the stage.
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Max Payne 3 - A Whole Lot Of Trophy Achievement Guides

In this Playlist:
Amidst The Wreckage
It Was Chaos And Luck
Colder Than The Devil's Heart
Its Fear That Gives Men Wings
Out The Window
So Much For Being Subtle
Something Wicked This Way Comes
That Old Feeling
The Fear Of Losing It
The One Eyed Man Is King
The Only Choice Given
The Road Kill Behind Me
Trouble Had Come To M
You Might Hurt Someone With That
Max Payne 3 Complete Collectables Quick Guide With Checkpoints

Tuesday, 22 May 2012

Max Payne 3 - Complete Collectables Quick Guide With Checkpoints
Damn this took a long time to create, the checkpoints can be quite confusing, any ways, this guide will show all the locations for the Golden Guns achieving the "Licence To Kill" Trophy and all the Clues achieving the "An Echo Of The Past" Trophy. The Tourist locations are Clues and finding them will net you the "You Sure Know How To Pick A Place" Trophy.
I hope this guide helps in any way it can!

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so there's less watching & more playing, its a work in progress!
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Monday, 21 May 2012

Game of Thrones Facebook game on its way

George R. R. Martin's masterful series of books titled "A Song of Ice and Fire" have taken the world by storm.

But, to be very honest...I had never heard of these books at all until the Game of Thrones TV series was released. The title of the first book was used for the series, and also seems to be the title for any Video Game based on the literature or TV series as well.

Two games have already surfaced, and unfortunately have not been anything worth talking about (unlike the above.)

The first was a RTS called "Game of Thrones : Genesis" which was unfortunately not well received and didn't match the high standards that the fans had.

The second, simply titled "Game of Thrones" is an action RPG due for release in June and although the game hasn't been released yet, IGN (who had a chance to play the game before release) criticized the game for its low-quality graphics, bad sound design, animations and voice acting. Apparently the combat also gets incredibly repetitive as well, but the game was praised for it's well-crafted plot.

Both games were developed by a game development company named Cyanide. 

Game of Thrones : Ascent is the latest game to have popped up based on the series, and will surprisingly be a facebook game. Developed by Distruptor Beam (unlike the previous two games), the game looks to bring the unique environment of Westeros to us in a more social form.

Apparently very story driven, the game will allow you to take the role of a noble, choosing which particular faction you want to play for. The purpose of the game will be to develop your own lands, improve your reputation and assign "Sworn Swords" to quest for you.

Much of the conflict and political intrigue that makes the books and series as interesting as they are does stand a slight chance to making itself available on such a diverse and social platform, but the risk still remains that it just becomes another farmville.

Currently the only Facebook game I currently with any enthusiasm is Angry Birds, so it would need to be something special in order to keep me as a fan interested.

Who knows though.

Even though it's not looking so good for the Game of Thrones series as a game franchise so far, I'll do my best to remain an optimist.



Sunday, 20 May 2012

Will Dungeon Crawlers be the Big thing this year???

This week, the day that countless gamers have been waiting for arrived.

Diablo 3 has finally been released (much to everyone's joy and delight), and countless players revved up the disc drives, with one hand twitching anxiously over the keyboard while the other hand sits resting on the mouse ready to play as they wait for the loading screen to disappear.

I am one of the shameful few who didn't pre-order (or purchase) the game and whilst tears of joy may have filled up the eyes of many a tears were of regret, and are kept deep inside under a layer of anticipation for when I do actually buy it.

Of course, waiting a while might have been a good thing considering all the issues people had authenticating to Blizzard's servers.

The Diablo series has captivated many a gamer since 1996 (myself included), and although many other games were available before and after of a similar style (The Ultima series, Icewind Dale etc.), the isometricly viewed, strategic RPG was forever defined by Blizzard's blockbuster hit.

The inclusion of multiplayer was also an incredible step up from what most considered to be an entirely single player experience. An expansion pack (Diablo : Hellfire) followed a year later and everyone was loving it.

Eventually Diablo 2 was released in 2000 and followed up on the success of the original. It surpassed all expectation and ended up being superior to the first game in every way.

The inevitable expansion pack for Diablo 2 : Lord of Destruction was released and even though many players would continue to play both of these games for several years to news of Diablo 3 surfaced.

Over time the genre began to drop in popularity somewhat and subsequent games with a similar style (The Dungeon Siege series and Titan Quest as examples) just didn't seem to have the same impact.

 Over the next few years, less of these types of games were released and it seemed that this genre was on it's way out.

Then in 2008, Diablo 3 was announced and people began to show interest again in a big way. Any gamer that played the first two suddenly had their faith in the genre revitalized and the excitement began to build once again.

In 2009, Torchlight was released by Runic Games and due to it being partly made up of by Blizzard North's previous staff (the sub-studio that was responsible for the original Diablo games themselves) it definitely showed us that there is still a lot of enjoyment to be had from this genre.

The incredibly solid port of Torchlight to Xbox Live also showed us that games like these can be successfully made for console as well. 

So now we're in 2012 and as previosly mentioned...Diablo 3 has been released and almost anyone with a PC is playing it as we speak.

However, this isn't the only reason that this genre is set to make a comeback this year. It certainly shows us that one game that's taken 11 years to come out can be incredibly popular considering how many of us used to play the previous games.

 Torchlight 2 is due for release soon, and will also include a multiplayer aspect to it's gameplay.

It's certainly going to be an improvement on the first game if any of the gameplay videos and screenshots are anything to go by. And I'll be honest in saying that I am actually just as excited about this game as I was for Diablo3.

Baldurs Gate, which was originally released in 1998 with great success is now getting an enhanced remake for PC, Mac and the Ipad and will  be released later this year.

This genre is now looking to make it's way to other platforms as well this year as well.

 Heroes of Ruin is due for release on the Nintendo 3DS and looks like it might be a brilliant portable helping of dungeon-crawling and loot collecting. It's also set to utilize Spotpass and Streetpass functions to allow for collection of different loot from your friends.

Ruin (or Warriors Lair) is a PS Vita and Playstation 3 title which will be playable between both consoles and will also be released later this year.

So, with all of this in mind, it's probably a safe bet to say that the genre has definitely made a come-back.

Which other developers jump on the bandwagon remains to be seen, but if it's any indication...the announcement in 2008 of Diablo 3's release may have set off a chain of events that bode well for this genre's future.



Diablo 3 Class War - Monk Mayhem

Diablo 3 Class War - Monk

Another mostly melee warrior-esque class, the Monk uses martial arts and is a Holy Warrior of the Light. 

It is very possible that this class is Blizzard's attempt an almagamation between the Assassin and Paladin classes, mixing the fast hitting combinations of the Assassin along side the area damage of the Paladin. Although a warrior style class like the Barbarian, the Monk uses speed over brute strength and prefers his fists (or fist weapons) and staves.

The Monk's abilities range from amazing martial art combos, which if used tactfully, can generate spirit which unlocks stronger skills available during battle. 

This would be your focus if going straight for doing as much damage as possible.

Monks also favour speed and maneuverability on the battlefield, quickly jumping in and around the battlefield and even have skills aimed at avoiding damage. Taking control of the field by disabling or knocking back enemies gives the Monk a distinct advantage, and will work really well if teamed up with friendlies. 

 Alongside all that the Monk's mantras are passive bonuses which aid the team with continuous bonuses. In comparison, you can look at the Assassin's Martial Arts tree (and general play style if you focused on this particular build), and the Paladin's Aura trees. Thankfully the passive bonus of the auras do not take up a combat slot.

The Monk's skill resource is Spirit. The player has a few ways they can build up their Spirit. Letting it replenish on its own is the slowest, easiest way, but if using specific skills and combos the Spirit orb will fill up much faster. 

The cost of skills is much higher with the Monk, but with the kickback of not having to worry about cooldowns as much. A careful use of skills, alongside the right equipment, will make sure the Monk is bringing a righteous smack down on the forces of darkness.

The Monk could be seen to play more a melee rogue type class, rushing in and dealing a lot of damage and avoiding damage instead of soaking it up. 

The Mantras (Auras) are a nice touch to a class like that, which usually just runs away at the first sign of a losing battle. The "auras" give them a bit more responsibility, and should encourage the "rogues do it from behind" mentality to be replaced by something a bit more noble. 

Diablo 3 Class War - Wizard Wrap-up

 Diablo 3 Class War - Wizard Wrap-up

The magic wielder - master of the arcane arts and bringer of elemental mayhem.

The wizard replaces the sorceress as the mage of the day, bringing with it a wider range of both offensive and defensive magics. No longer the wizened (dried up, if you will) old man or sultry witch, your Wizard is a young upstart who wields their magic with reckless abandon, and by keeping range becomes a living trebuchet of elemental destruction.

Surprising to no-one, the Wizard has skills dedicated to offensive magic, wielding ice, lightning and wind as easily as a warrior swings his swords.

Quick-hitting damage that slows down an enemy or even reduces (and even ignoring) enemy armor. Alongside direct damage attacks, the Wizard can use heavy Area of Attack spells that are useful against huge mobs and single enemies alike.

Whereas the sorceress could focus on one or two types of magic, the Wizard is able to mix up what type of magic they're using while focusing on direct, AoE or defensive spells. Magic users aren't known for their heavy armour but are often surrounded with extra layers of magical protection.

These spells increase defense drastically and can even stun or hurt those who would dare to strike the Wizard. Thanks to these skill trees you no longer have to choose a specific element to be defensive or AoE. Mixing and matching you can go full on with magic damage, quick hitting spells while ignoring damage, or even go artillery and and take out larger enemies before they get through your defenses.

The Wizard's resource pool is Arcane Power, which pretty much works like mana. The concept behind it is that the Wizard's use their bodies as a conduit for these energies and since it regenerates really quickly ,they are able to cast quicker (and less costly) spells almost indefinitely.

The Wizard is also able to cast more than one spell at a time, and only once you start abusing this do you start noting your arcane power dropping too quickly.

So, whereas most mana users can only direct one bit of magic at a time, the Wizard is able to summon a lot more spells a lot quicker, at a larger risk of destroying themselves...But in the battle against evil it might be worth it.

Casting from afar, but being more involved in the battle, the Wizard works more like a magical archer.

However, if being confronted is a problem, they are easily able to summon magic that reduce the damage and allow them to fight for that teeny bit longer.

There is no point for a wizard to run away from a battle (even a losing one) but if you're not too concerned about the the need to balance dealing damage and succesfully taking damage...without it causing a concern on your resources, then this class is the way to go.

Burn your foes, crush their allies and if any get through, a bit of diamond skin never hurt anyone, especially you.

Monday, 14 May 2012

Diablo 3 Class War - Demon Hunter Delinquency

Diablo 3 Class War - Demon Hunter

The Demon Hunter is our ranged weapon fighter, specializing in crossbows which they can dual wield. Along with this they also have the ability to set traps. Already these two skill sets allows the Demon Hunter to replace the ranged offence of the Amazon and to spice things up a bit with the Trap skills of the Assassin.   
The Demon Hunter won't solely be a ranged class though, and they might bring in some unique melee weapons as well,...but to get the best out of your Demon Hunter it's probably best hanging back and volleying arrows until your enemies are no more. 

Alongside the traps you'll have at your disposal (skills that damage enemies over time or keep them away from you) you will also be using Battle Tactics.

This set of skills suggests a play style where the Demon Hunter stays out of close range combat, slowing down or trapping enemies in place and even utilizing some handy tricks like smoke bomb's to avoid getting surrounded.

They also wield Shadow Magic, skills which seem very ninja-esque, by turning you invisible, allowing you to back-stab and even confuse foes.

Demon Hunters use 2 different resources, but not like the Barbarians Stamina & Rage. Instead they have Hatred & Discipline which are both monitored in the resource orb.

Hatred is the 'mana' for offensive skills, while the Discipline resource focuses on defensive and field control abilities. Hatred regens a lot faster than Discipline, so while you may want to unleash unholy hell upon your is recommended that you keep an eye on Discipline levels in case you wish to make that "heroic" retreat (WoW rogues are well known for this tactic).

For those who like to take a bit of control on the battlefield and infuriate your enemies by stunning, stalling and generally annoying them into making mistakes...a Demon Hunter may not be a bad choice.

The new tech trees will encourage players to make unique builds, but you're pretty much looking at a ranged rogue with the Demon Hunter.

Great for laying back while the warrior classes do all the hard-hitting melee damage.

Sunday, 13 May 2012

Diablo 3 Class War - Witch Doctor Weigh-in

 Diablo 3 Class War - Witch Doctor Weigh-in

I told the Witch Doctor I was in love with you.. And then the Witch Doctor summoned demons and poisons and sent me to a living hell because that song is terrible and it's probably gonna get stuck in his head.

So once upon a time there was this Necromancer and he summoned skeletons. He then went into the depths of hell to face off the Lord of Terror.

The Necromancer's army was quickly dispatched, leaving the conjurer of corpses to fend for himself. Trying again, the Necromancer focused more on his golems and found that they lasted a bit longer but you couldn't have more than one at a time. The Necromancer decided to reroll as a Druid who focused on Lycanthropy and he lived happily ever after.

Now I'm sure there are a lot of Necromancer builds that were very impressive, and combining the right hexes with the right summons one could even take on the Demon Lords solo without too much concern.

But that required a lot of trial and error, and without a respec option, that could get annoying. The Witch Doctor, who seems to have replaced the Necromancer in both job and skill, might have been fixed up a bit.

The pets seem a bit more durable and a bit more varied.

Along with your little entourage of minions, a Witch Doctor can use some destructive magics or curses to turn the tide of battle, again very similar to that of the Necromancer, and possibly the Druid (which was roughly a Necromancer class with melee combat if you wanted it to be).

The Witch Doctor also has a few crowd control skills that could be very useful if played right. Weakening, slowing killing, fear inducing abilities or even being able turn enemies into chickens - all the while sitting back and pretty much making sure his mana doesn't run out.

And for a change, the Witch Docotr is a character who uses the classic Mana resource. Classically, mana regens slowly. But that won't stop a spellcaster.

Once you start equipping +500 mana items alongside "very fast mana regeneration" weapons, you're set. All you have to do is make sure you're not in the fray, but then again...that IS what the pets and other players are for.

So if you were a fan of the Necromancer class of Diablo 2, and actually knew what you were doing, then the Witch Doctor will be a welcome friend.

Blizzard has seen fit to change up a few things, of course, but not so much you would feel betrayed. A knife to the back is never a fetching sight.

And in closing...Oooh, Eee, Ooh Ah Ah Ting Tang Walla Walla Bang Bang!

Skyrim's Dawnguard DLC Should Go a Little Something Like This...Part 1

 NOTE: The writer of this article (me, James, AmericanBrit, what's up) is in no way affiliated with Bethesda Game Studios, nor has any inside knowledge on the upcoming downloadable content "Dawnguard" for The Elder Scrolls 5: Skyrim. The article below is based purely in speculation, hopes, and uneducated guesses. If, however, Dawnguard turns out to be exactly as it is in this article, the writer WILL attempt to take some credit. And probably go to court. Oh well.

In case you haven't heard already, Skyrim had some DLC announced recently. Named "Dawnguard," no information has been released other than the name and a picture. Nonetheless, after hours of contemplation and daydreaming in Algebra, this writer has laid out the entire DLC according to themselves. Each section of the DLC is separated into its own section. Enjoy!


Dawnguard begins in a newly uncovered ruin of a temple, where the Dragonborn is met by a mysterious deity. After a brief, unsettling exchange, the stranger unexpectedly opens some sort of a portal. Stepping through, Dawnguard now truly begins.

Dovahkiin arrives in the exact same location...a century in the future. Bewildered and slightly scared, the Dragonborn once again is approached by the strange being, who now explains the situation in its entirety.

Since the end of Skyrim's civil war, the Thalmor of the Aldumeri Dominion have withdrawn from much of the nation, returning to their embassy high in the mountains west of Solitude, regaining their strength, patiently awaiting the perfect time to strike. Through unknown means, they accelerated their own evolution, becoming the stronger, deadlier, and more clever 'Stratmer,' known as snow elves in the common tongue, at times mistaken for the return of the original snow elves by the Nords. These new snow elves are even more skilled in magicks, immune to the hostile cold of Skyrim, and hold knowledge that no mortal before them has.

Preparing for their return, the Stratmer are determined to take Skyrim for themselves, to destroy any latent opposition. They reveal the means to their end: an ancient power, old as Skyrim itself, known only as 'Dawnguard,' which, corrupted by dark magicks of the snow elves, will be used to initiate the very calamity it was originally created to prevent...

The fall of eternal winter.

If the Stratmer are allowed to activate Dawnguard, constant blizzards will roar across the landscape, slowly smothering the entirity of Skyrim, until even the towers of Solitude are buried in icy depths. With this done, the Stratmer would have Skyrim truly to themselves, all enemies smashed to pieces in the ice.

Main Objectives

  • Prevent the activation of Dawnguard and, when that fails, find a way to stop the spread of winter.
  • Cripple the Stratmer beyond repair, so that they will never have the power to return again.

Secondary Objectives

  • Investigate the evolution of Thalmor to Stratmer
  • Investigate the identity of the shadowy diety that brought you here to stop the Stratmer
  • Investigate the origins and history of Dawnguard

Optional Objectives

  • Purify Dawnguard to reverse the spread of winter
  • Discover Dawnguard's ultimate truth
  • Kill the Stratmer High Magistrate

New Content

Weaponry and Armor

Crossbows: A powerful alternative to the bow, this Stratmer invention's design is based off of the ballistae sometimes found in ancient Dwemer strongholds. Must be used with crossbow bolts; arrows will not work with it. Crossbows can shoot thrice as far as bows, do more damage, but take much longer to reload.

Aece [Hammer/Axe/Sword/Dagger/Bow]: Not to be confused with frozen water, Aece is found deep within frozen mountain tunnels, a sturdy, translucent blue substance that never loses its chill. A favorite of the snow elves, who also use it for their armor and robes.


Altar of the Dawnguard: Located somewhere underneath the Throat of the World. Location of the climax and resolution of Dawnguard's plot.

Stratmer Mountain Base: A sprawling underground complex deep beneath the old Thalmor Embassy. Headquarters of the snow elves.

Temple of the Razed: A ruin found in the heartland of Skyrim; location of the start of the Dawnguard questline.

More spoilers to come in part 2!

Saturday, 12 May 2012

Will Black Ops II save the Call of Duty franchise?

After the fail that we call MW3, people aren’t really excited about Black Ops 2. Assumptions have already been made, and people are judging it immediately.

The future setting is a love / hate thing. People are saying they’re copying Halo, some are saying it’s a last ditch chance to save the COD franchise.

Personally, I’m not sure about it. I think that it’s not going to be great gameplay, but extremely customizable. With MW3 the gameplay is actually worse than MW2, but is was more customizable. It went down the same path as Black Ops with some of the customizable aspects, but it used to same engine as MW2.

This is what people didn’t like about MW3. Now I’m not going on about the wrongs of MW3. (If you want that look at my earlier article.)

If Black Ops 2 uses the same engine as the previous one then I will be immensely disappointed. The trailer makes the engine look new and the large plane helicopter thingy excited me… I’m not sure. If you have no clue what I’m talking about then I’ll put in a screenshot of what I’m talking about.

Anyway, I think the next COD needs to feel completely different to anything else that’s been released. It may be risky for Activision but it has to be done to revamp the franchise. If they want to keep the fans happy then they’ll have to do this.

I also hope that the maps will be varied because MW3 lacked that.

My last comment is that maybe less is more. Think of one of the greatest FPS of all time. Call of Duty 4. It was simple but the gameplay was even and balanced. I think this might be Activision’s best bet.

Friday, 11 May 2012

Diablo 3 Class War - Barbarian Break Down

With Diablo 3 just around the corner (taunting us with its absurdly close release date), I feel we should look at what we can expect from the game's classes. 

A summary of how the characters would play, and possibly compare them to Diablo 2. So without further ado...

Diablo 3 Class War - Barbarian

Diablo 3's Barbarians apparently play similar to that of  Diablo 2, being a melee fighter for the most part and pretty much taking a beating and dealing a lot of physical damage in return.

However, the skills of the barbarian are more focused on combat this time, and not as much on crowd control (like they were in Diablo2)

Regardless of this, Blizzard has still left the player to customise incredible play styles by master or by mixing up their skill trees. 

The Barbarian's skill trees are Berserker, which seems to focus more on Damage Per Second (DPS), the Juggernaut, which seems to favor stuns and rushes, and finally the Battlemaster which could almost be considered a Tank class. 

In comparison, Diablo 2's Barbie (yes, that is what we called him at one point) used Combat Skills - ranging from heavy damage to stuns, Combat Masteries - which gave massive passive bonuses to damage and speed, and Warcries - which basically allowed you to control the field and shout at dead bodies for health potions.

Along with these new tech trees, the Barbarian no longer relies on Mana to "cast" his skills. Stamina now plays a much larger role, along with Rage. 

Rage builds up as you slay your enemies, and once you've gathered enough Rage you can then use certain skills. 

World of Warcraft players may remember this from the Warrior class, or Diablo 2 veterans could see this as a more refined form of the Assassin's martial arts skills. 

So, while you may hack away with your standard skills which use stamina, Fury is an additional resource that builds up and allows the player to use stronger skills.

The Barbarian, in essence, has remained a stalwart, heavy hitting warrior-class.

If you're wanting to wear the biggest, shiniest armour while brandishing the deadliest looking longsword you can find...then you can't go wrong with the Barbarian.

Flex those pecs and strike down evil!

Tuesday, 8 May 2012

The Thing About...Minecraft

 Writer's Note: The Thing About... is a new series of editorial articles from the creative team at the FuturePixel Blog. Each article in the series will be centered on a recent, popular title, and a feature of said title that may have been overlooked, ignored, forgotten about, or just interesting to the writer. Enjoy! 

If you haven't heard of Minecraft by now, you've obviously been living in the Nether for too long (or you're a cave spider and don't get out much). The creative indie title, sprung from the mind of a single man in Sweden, exploded into view back in 2010.

Since then, the game has grown into an internet sensation, with millions upon millions of people worldwide playing and collaborating. Community-driven, spread through videos, memes, forums, and word of mouth, Mojang's creation shows no sign of slowing down any time soon, with regular updates and new content.

The thing about Minecraft, though, is that if you step back and look at it critically, the game was really set up to fail from the beginning; or, at the very least, not explode the way it did. Gameplay-wise, it had no plot, no objectives, and no explanation. The only NPC in the entire game was named "Total_Freedom", and its dialogue consisted of a single line:

"You died."

The low-resolution, Java-powered game came out of a then-unheard of one-man team in Sweden calling itself 'Mojang'. It had no producer, next to no funds, and no popularity or recognition. Even in the best conditions, it should have only lasted for a week on the internet.

Then, somehow, it hit diamond.

I've been playing Minecraft since about January 2011, and even after all this time I'm still not sure what makes it such a good game. It's the kind of indie title that should grab your attention for a month at most, before fading out of sight forever. And yet it never gets old; I think over the course of  my Minecraft career, the longest I've gone without visiting 16-bit heaven is a week. The charm of Minecraft is indescribable and irresistable; it's one of those times that a writer finally has to give up and simply say, "You HAVE to play it to understand it."

But now, readers, it's your turn to express yourselves, your opinions. How is Minecraft staying alive? What makes it so great? Show what you think by leaving a comment or two below.

Thanks for reading.
Hit diamond, friends!


The Elder Scrolls Online and What that means to us

When rumors first surfaced that everyone's favorite RPG series was establishing it's own foothold on the online space, people were immediately skeptical.

Most doubted this rumor to be true at all.

Why would Bethesda ever stray from their existing IP? For years, they've provided us with engrossing single player content, open landscapes and a unique (and free) progression in their levelling systems,

It just didn't make any sense to most, and to be honest, it was a daunting task to even get your head around the idea of it.

Of course over the years many have speculated at the potential of multiplayer in the Elder Scrolls games and the idea of co-operative multiplayer certainly would have been a welcome addition to the series.

As an example, discussions of transferring your save game to another PC / console and being able to traverse the dungeons with a friend were common when The Elder Scrolls IV : Oblivion came out, and I have seen these discussions pop up again regarding Skyrim as well.

Borderlands springs to mind when it comes to what I would personally want in an Elder Scrolls Multiplayer Game. Borderlands gave us a single player RPG which you were able to play on your own, or with up to 3 friends online. This sort of dynamic in an Elder Scrolls game would have worked well and still allowed for separate characters and abilities.

And we all know by now...the Elder Scrolls Online is actually real. And it looks like it might follow the generic route of your stereo-typical MMORPG.....but maybe it's to early to jump to conclusions either.

Very little has been revealed regarding the game, and aside from a teaser trailer (below) and one solitary screenshot. (also below) we know little about the actual gameplay:

The Teaser trailer seems very much on similar lines to the Skyrim Teaser Trailer released last year, and this could actually be a good sign. If Bethesda intends to stick with the general feel of their existing franchise when it comes to cutscenes and trailers, then maybe they might do the same for gameplay....wishful thinking?

Maybe...but until we know more we can only hope.

When looking at the screenshot, many have commented on the fact that it looks a little too much like World of Warcraft, and although it does seems the case, without any sort of UI to look at, it's certainly difficult to say for certain.

The angle of the screenshot certainly doesn't promote the idea that the game can be played in First Person either....but many of the original screenshots for Skyrim were also taken at angles similar to this, so it still doesn't really say that much.

Storyline looks to be quite interesting as well, with Molag Bal (one of the daedric princes) as the main villain who seeks to plunge all Tamriel into ruin.

3 different factions are playable (certainly a bit different from the 2 available in World of Warcraft), with 3 of the different races associated with each faction. (9 in total)

Set 1000 years before the events of Skyrim they have a lot of content available, so lets hope it's something spectacular. 

Many of us forget that Bethesda is well known for making some spectacular games and while this may be their first journey into the over-populated MMORPG genre...they may still surprise us.

While an Elder Scrolls MMO is certainly something to raise and eyebrow for, it remains to be seen just how much of the previous games brilliance eventually finds its way into the online version.

What do you think? Will it be another MMORPG just like the many that have come before. Perhaps with a few differences her and there.....or will it be something worthwhile that we should trust Bethesda to do right.

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